DARK
4Destiny HERO - Decider
Archetype:
Destiny HERO
ATK:
1600
DEF:
1000
View:
4595
Level 6 or higher monsters your opponent controls cannot target this card for attacks. You can only use each of the following effects of "Destiny HERO - Decider" once per Duel. ● If this card is Normal or Special Summoned: You can add 1 "HERO" monster from your GY to your hand during the End Phase of this turn. ● When a card or effect is activated that would inflict damage to you, while this card is in your GY (Quick Effect): Return this card to your hand, and if you do, make that effect damage to you 0.
Destiny HERO - Decider — Power Evaluation
Final Score: 55 ± 8 · Confidence: Medium
- Intrinsic: 56 · Deck: 55 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Utility
Why it scores here
The card's reliable value is recursion: its Summon trigger returns a HERO monster from the GY to hand, and its GY effect returns itself to hand, each once per Duel. Its 1600 ATK and Level 4 body earn no points by themselves. Deck presence (400 of 400 sampled decks, 1.48 average copies) confirms it is live and reachable, but under guardrail 3 that frequency does not raise the score. Interaction is narrow (a Level 6+ attack-target lock and a GY-only response to damage-inflicting effects), and with no recorded boards the combo score rests on text alone.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Present in 400 of 400 sampled decks with 1.48 average copies, 92 decks running 3, but no combo starter or searched data shows how it is reached in practice (observed; route is inferred). |
| Combo & Conversion | 45 | No recorded boards (0 combos), so the HERO-from-GY add is read as a one-card value step rather than a board-building effect (inferred). |
| Resource Economy | 60 | Summon trigger adds a HERO from GY to hand and the GY effect returns itself to hand, each once per Duel, giving repeated +1 card recursion (verified). |
| Effect & Interaction | 25 | Only a Level 6+ attack-target lock and a GY-only response to damage-inflicting effects, with no negation of cards or summons (verified). |
| Material Utility | 45 | Level 4 DARK Warrior body whose material fit depends on other cards, and no material role evidence exists to confirm use (inferred). |
| Resilience & Flexibility | 55 | Works from the GY as well as the field, and its GY effect recycles it, so it is not dead after one interaction (verified). |
| Deck-Building Efficiency | 60 | 1 to 3 copies with no garnet or lock text, run at 3 copies in 23 percent of decks, so a slot cost rather than a brick (observed). |
Calculation
Weight profile: Single primary role Recovery/Recursion, no secondary blend. Intrinsic ≈ 56, Deck ≈ 55, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Once-per-Duel Summon trigger returns a HERO monster from the GY to hand, a +1 card recursion route
- GY effect recycles the card itself, so it keeps value after being sent to the GY
- Generic Level 4 body run in all 400 sampled decks
- Clean 1 to 3 copy deckbuilding cost with no garnet or lock text
Weaknesses
- Interaction is narrow: a Level 6+ attack-target lock and a GY response only to damage-inflicting effects
- Summon and GY effects are each limited to once per Duel
- HERO-from-GY add depends on HERO monsters being in the GY
- No combo evidence, so board-conversion strength is unproven
Counters / choke points
- Graveyard-hate effects that stop GY-activated responses (inferred)
- Opponent monsters at Level 6 or higher can attack the card freely, since the lock covers only their attacks targeting it (verified)
Best use
Recovery/Recursion. Decks: Destiny Heros, Heroic.
Evidence & gaps
- Verified: Level 6+ opponent monsters cannot target this card for attacks; Summon trigger adds a HERO monster from the GY to hand during the End Phase, once per Duel; GY quick effect returns this card to hand and negates damage to you, once per Duel; Present in 400 of 400 decks; 92 decks run 3 copies; average 1.48 copies; Partner rates: Destiny HERO - Malicious 89.8%, Destiny HERO - Plasma 84%
- Observed: Concentrated in Destiny Heros (50.5%) and Heroic (32.2%) across 24 distinct archetypes; Gameplay types 3, 7 and 4 cover 97.7% of decks
- Inferred: The summon trigger is the main value engine, converting one Summon into a +1 card advantage; Material use depends on which other cards are present, since no material role data exists
- Data gaps: No combos supplied: combo conversion, starter and material roles are text-only inference No banlist token: assumed 3 copies (unlimited) No usage statistics (StatisticsCard): inclusion is from the 400-deck sample only No guide snippet names this card; guide evidence is contextual only No rulings supplied for the GY quick effect's damage-negation timing legal copies is empty for all formats






